CP
AMY Creation
ModeliNG
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Study of the topology to create the best polygonflow for the rigging.
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Anatomical study.
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Establishment of the base mesh.
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Establishment of the model in Sub.
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Preparation of Shading Group
Study of Shape in anticipation of the effects produced by the Light and Shade (specular, reflection ...)
I have separate 2 Shading group for the inside eye
able to work separately the white and the iris part.
EYES in 3 Shapes
Pupil
Iris
Cornea
hair
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Choose methods adapted for production.
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Styling.
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Design in anticipation of the dynamics.
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Export test.
Cutting the skull in several Shading Group to styl, generate and independent simulations each hair strand.
SKIN TEXTURING & SHADING
Export and Import all ellements (GOP,map...) on Relight.
Mix the different images to ArdDirrect any effect of shading on the selected areas.
In the Aftermath projet, the character of Amy represent the fragility and the inocence.
The work of PIXAR on the character of Brave inspired me a lot and it was a big chalenge for my first character to aim at this render.
I wanted to have a look very smooth for the skin.
I had to make a lot of research , especialy on shadows and the sss to be able to obtain this result.
important work on SSS face with the PTC technology.
map SSS (alpha) map albedo (alpha) Reflexion SSS
LIGHTING
Key light / shadow map Light Set ( environment, GI, key, back, fill ) test render
The PTC guaranteed me a great freedom to work.
Increase the precision of some areas on the Global Illumination
Or Bynde a shadow on a Shading Group.
LIGHT test
sss / eyes
Eyes
The work of eyes was certainly the most complicated.
On a character the eyes are the first part the audience is looking at, so we need to get it well done and attractive .
The eyes must feel deep and alive while keeping a stylish cartoonish aspect.
It was kind of complicated to have the right reaction on the iris shader from the lighting, but I got it right in the end.
RENDER
CONCEPT ART
Integration in the graphic style of production.
Psychological study of the character in context. (scenario)
Search for Réfferences.
Proposed concepts.